AI Insights · Timothy · October 2021
Top 5 Boxing Games on Android in South Africa for Q3 2021
Explore the performance of the top 5 boxing games on Android in South Africa during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 boxing games on Android in South Africa showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their metrics:
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. saw weekly revenue fluctuate, peaking at approximately $379 in mid-July and dropping to $58 in mid-August before stabilizing around $200 by the end of September. Weekly downloads started at over 500 at the beginning of July but gradually decreased to around 270 by the end of the quarter. Active users also followed a downward trend from 1.4K in late June to around 900 by the end of September, despite a brief increase in early September.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc. showed a mixed performance in weekly revenue, starting at $81 at the end of June, reaching a high of $181 in late August, and ending at $101 by the end of September. Downloads were minimal, with notable activity only in September, peaking at 114. Active users saw a general decline from 612 in late June to 407 by the end of September, despite a temporary rise to 552 in early September.
Slap Kings by Lion Studios experienced consistent weekly revenue around $30 to $50, peaking at $54 in late August. Downloads started strong at 3.4K in late June but gradually declined to around 1.5K by the end of September. Active users decreased from 17.8K in late June to 10.5K by the end of the quarter, with a steady decline throughout the period.
WWE Mayhem from Reliance Games had a modest weekly revenue, peaking at $114 in early September. Downloads were stable, ranging from 276 to 367 throughout the quarter. Active users saw a slight increase from 543 in late June to 622 by the end of September, with minor fluctuations in between.
Real Boxing 2 by Vivid Games S.A. showed a steady weekly revenue, peaking at $48 in late August. Downloads were highest at 1.5K in early July and settled around 382 by the end of September. Active users peaked at 2.8K in early July but decreased to around 1.2K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.